Backgammon Rules

The complete rules of backgammon — a clear reference

This is the complete rule set for backgammon: how the board is set up, how the checkers move, how hitting and the bar work, how to bear off, and how a game is won. It's written as a concise reference. If you'd prefer a friendlier step-by-step walkthrough, start with our how-to-play guide — then play free on BackgammonWorld.

Objective

Backgammon is a game for two players. Each has fifteen checkers that move around a board of 24 points in opposite directions, both toward their own home board. The first player to bring all fifteen checkers into their home board and then remove them from the board — bearing off — wins.

The board and setup

The board has 24 points in four quadrants of six. Each player has a home board and an outer board. Counting each player's own points from 1 (their nearest home point) to 24 (the far corner), the standard starting position for each side is:

The standard backgammon starting position, points numbered 1 to 24, with ivory and dark checkers mirrored.
The standard starting position (points numbered as they appear on BackgammonWorld).

Starting the game

Each player rolls a single die; the higher number goes first and plays those two dice as the opening move. If both players roll the same number, they roll again. After the opening, players alternate turns, each rolling two dice.

Moving the checkers

Blots, hitting and the bar

Bearing off

Once all fifteen of your checkers are in your home board (points 1–6), you may begin bearing off — removing checkers from the board.

A backgammon bear-off position: both players have all fifteen checkers in their home boards and are removing them.
A bear-off race: both sides have all fifteen checkers home and are bearing off.

Winning the game

The first player to bear off all fifteen checkers wins. The size of the win depends on the loser:

The doubling cube

In match and money play, a doubling cube (a six-sided die marked 2, 4, 8, 16, 32, 64) tracks the stakes. Before rolling, a player may propose to double the stakes. The opponent either accepts (play continues at double the stakes, and they now own the cube and may redouble later) or declines (they concede the current stake and the game ends). This adds a rich layer of decision-making about when to offer, take, or drop.

On BackgammonWorld you can play exactly this way: choose a match to 3 or 5 points and the doubling cube is live — double before you roll, and take or drop your opponent's doubles. The Crawford rule is applied automatically. Prefer a quick game? Single games skip the cube, and a win is worth one, two (gammon), or three (backgammon) points. There are no draws in backgammon.

Variants and etiquette

Quick rules summary

Start playing

The rules click into place once you play. On BackgammonWorld the board highlights every legal move and enforces the rules for you — play the computer on three levels, or friends and online opponents, free with no signup.

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Learn more: the how-to-play walkthrough, the best opening moves, and our strategy guide.

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