How to Set Up a Backgammon Board

The starting position, the direction of play, and the mistakes that catch people out

Last updated

A backgammon board is set up the same way every single game: four stacks per player, fifteen checkers each, mirrored on both sides. This page shows exactly where every checker goes, which way each player moves, how to check in five seconds that you got it right, and why the position looks the way it does. If you want the rest of the game, read the how-to-play guide or the complete backgammon rules — or just play a free game here, where the board sets itself up.

The short answer. Each player takes fifteen checkers and places two on the 24-point, five on the 13-point, three on the 8-point and five on the 6-point, counting from their own side. Both players then move toward their own home board, in opposite directions. Both home boards must sit on the same side of the table. That is the whole setup — everything below is detail, checking and the reasoning.

What you need

Nothing else is needed. There is no board that requires a different number of checkers for the standard game — if a set came with 24 or 20 pieces, it is either a set for a different game entirely or pieces have gone missing over the years.

The board explained

The 24 points are grouped into four quadrants of six. Each player has a home board (also called the inner board) and an outer board. The bar separates them. Your fifteen checkers travel toward your own home board, and once all fifteen have arrived you start taking them off — that is how a game is won.

An empty backgammon board with its four quadrants labelled: Black's outer and home boards along the top, White's outer and home boards along the bottom, with points numbered 1 to 24.
The four quarters of the board. Both home boards sit on the same side — here, the right.

Points are numbered from each player's own point of view: your 1-point is the furthest point inside your home board, and your 24-point is the far corner of the board, deep inside your opponent's home. That means your 1-point is your opponent's 24-point. This sounds confusing written down and becomes obvious the moment you look at a board — every checker of yours is simply counting down toward 1.

That double numbering is the single thing that trips up beginners reading instructions, so it is worth saying plainly: when a guide says “the 13-point” without naming a player, it means each player's own 13-point, and the two are on opposite sides of the board.

The starting position

Each player places their fifteen checkers on four points. The numbers are the same for both players, counted from their own side:

That is 2 + 5 + 3 + 5 = 15. Most players remember it as the rhythm “two, five, three, five” counting down from 24. Your opponent's checkers sit on the mirror image of those four points, which is why the finished board looks symmetrical when you turn it around.

The backgammon starting position: each player's fifteen checkers on the 24-, 13-, 8- and 6-points, with the points numbered 1 to 24.
The standard starting position. Ivory and dark checkers mirror each other exactly.

The starting position by the numbers

A pip is one step. A checker's pip number is how many steps it still has to make before it can come off the board, and your pip count is the total for all fifteen. It is the plainest measure of who is ahead in the race, and at the start it is identical for both players. We computed the following straight from the game engine that deals the board on this site, so the figures match the position you are actually shown.

The backgammon starting position with the pip arithmetic below it: 2 checkers on the 24-point is 48 pips, 5 on the 13-point is 65, 3 on the 8-point is 24, 5 on the 6-point is 30, giving 15 checkers and a starting pip count of 167.
Every backgammon game starts at 167 pips a side. The midpoint stack alone carries 65 of them.

Three things fall out of that table that are worth knowing before your first game:

One more number that surprises people: 20 of the 24 points are empty for you at the start, and you hold only one of the six points in your own home board. A finished home board is six points held. You begin with one.

Which way do you move?

The two players move in opposite directions. Each of you always moves toward your own home board, counting downward: 24 toward 1. Because the two home boards sit in the same quarter of the table, the paths run head-on into each other — which is the whole reason backgammon is a fight and not just a race.

A backgammon board showing the direction of travel: White moves from the 24-point along the top, down the left side and along the bottom to the 1-point; Black walks the same path in the opposite direction toward its own home board.
Both players walk the same C-shaped path, in opposite directions, each toward their own home board.

Your two back checkers on the 24-point have the longest journey — they must cross the entire board. The five on your 6-point are already home. This lopsided start is deliberate: it gives both players something to attack and something to defend from move one.

There is no rule about which physical direction that is — clockwise or anticlockwise depends purely on which side of the table you are sitting and which side the home boards are on. What is fixed is the relationship: toward your own home, away from your opponent's.

Set it up in four steps

  1. Place the board between both players with the bar running down the middle. Agree which side holds the home boards — left or right does not matter, but both home boards must be on the same side. Traditionally they face the light.
  2. Two checkers on your 24-point, the point furthest from your home board. Both players' back checkers end up sitting in the opponent's home board, side by side.
  3. Five on your 13-point, three on your 8-point. The 13-point is directly opposite your back checkers, on your side of the bar.
  4. Five on your 6-point. Count that you have used all fifteen, then check that your opponent's stacks mirror yours exactly.

Playing online, none of this is manual: the board is dealt out for you, and every legal move is highlighted while illegal ones are simply refused.

▶ Play backgammon now

How to check you got it right

Two checks, either of which catches every ordinary setup error in a few seconds.

The mirror check. Every occupied point should face an identical enemy stack across the board — two against two, five against five, three against three, five against five. If one pair does not match, a stack is on the wrong point.

The mirror check works because the starting position is symmetrical under a half-turn of the board. It catches a swapped stack, a miscount and a checker left in the box. What it does not catch is both players making the same mistake, which is rare, or the home boards being on opposite sides — for that, look at where the two five-stacks nearest each player sit.

The pip check. If you know the pip count, count it: the answer is always 167 before the first roll. Add up each stack as checkers times point number — 2×24 + 5×13 + 3×8 + 5×6 — and you should land on 167 exactly. Any other number means a checker is on the wrong point. This is also the first bit of real backgammon arithmetic most players learn, and it is the same skill you will use to decide races later; the bear-off calculator does it for you on any position you build.

Common setup mistakes

Two backgammon boards compared. The top board is correct: both the ivory and the black home boards are on the right. The bottom board is wrong: the black checkers are mirrored so that the black home board is on the left while the ivory home board stays on the right.
The mistake that ruins first games. Above, both home boards are on the right. Below, black's setup has been mirrored — the board looks tidy, but the two players are now travelling the same way round.

Set up, and now the rules in brief

A lot of people arrive here wanting the setup and enough rules to start playing. Here is the whole game in six lines; the complete backgammon rules cover every case, including the ones that are easy to get wrong.

Once those are comfortable, the natural next steps are the best opening moves for all fifteen first rolls and the strategy guide. If you would rather be tested than told, the backgammon quiz covers setup, terms and rules.

Why the position looks like this

The 2-5-3-5 arrangement is not arbitrary and it is not modern. It is the position the game settled on because it produces an interesting first move almost every time, and you can see why in the shape of it: the two most valuable points on the board start empty. Your 5-point and 4-point — the ones that block an opponent trying to escape from your home board — belong to nobody. The opening is a scramble to claim them.

Meanwhile the two back checkers on the 24-point are in trouble from move one: they sit in the opponent's home board, the place their opponent most wants to fill. The whole opening tension is that both players want to build at the front and rescue at the back with the same two dice.

A number that shows how much room the position leaves: counting distinct resulting positions, the opening roll can be played in 7 to 18 different ways depending on the numbers — 4-2 has 18 legal ways to play it, 6-5 has only 7, and the average across the fifteen possible opening rolls is 12.7. Almost none of those are good; that is what makes the opening worth studying. We have worked through all fifteen opening rolls with the standard play for each and the reasoning behind it.

Note that the first roll can never be a double, because it is made of one die from each player and equal numbers mean a re-roll. Doubles only arrive from the second turn onward — and when they do, the position opens right up: from the starting position a 2-2 can be played 75 different ways.

Setting up the other boards

Everything above is standard backgammon. The variants you can play on this site change the starting position and nothing else about how checkers move — except Acey-Deucey, which changes the rules too. All four figures below come from the same engine that deals the boards.

Nackgammon moves one checker from your 6-point and one from your 13-point back to the 23-point, giving each player four checkers to rescue instead of two. Those 27 extra pips make for a longer, more positional game — it was invented by the American champion Nack Ballard to force his students to play position rather than race.

Hypergammon gives each player three checkers on the 24-, 23- and 22-points, and almost every game becomes a running fight. Acey-Deucey starts with nothing on the board at all: both players bring fifteen checkers in from the side as the game goes on, which is why its starting pip count is the largest of the four. A full list of the family, including regional games we do not deal such as Plakoto and Fevga, is in the variants guide.

Is the setup the same everywhere?

Yes. The starting position for standard backgammon is identical in the UK, the US, Europe and everywhere else the standard game is played, and it is the same in casual games, in club and tournament play and online. There is no British setup and no American setup.

It is also the same game under other names. If you learned it as shesh besh (from the Persian and Turkish for "six five", common across the Middle East and in Israel) or as tavla in Turkey, tavli in Greece or nardi in the Caucasus and Central Asia, the board and the opening position on this page are the ones you want. Those names sometimes travel with a different game played on the same board — Greek tavli is three games in sequence, and long nardy starts every checker on one point — and where that is the case our variants guide says which is which. For the game most people mean, the setup does not change with the name.

What genuinely does vary between tables is a handful of optional conventions, none of which touch where the checkers start:

All of those concern the doubling cube rather than the board. Agree them before you start rather than halfway through; they do not change a single checker's starting point.

What the parts are called

Setup instructions use a small vocabulary, and it is worth having it straight before reading anything else about the game.

Questions people ask

How many checkers does each player have in backgammon?

Fifteen each, thirty on the board in total. They start in four stacks: two on the 24-point, five on the 13-point, three on the 8-point and five on the 6-point. A set sold with a different number is either a variant set or is missing pieces.

How many pieces are in a backgammon set?

A complete set holds 30 playing pieces — the checkers, fifteen a side — plus four dice (two per player), one doubling cube and usually two dice cups: 37 items in all, though only the 30 pieces go on the board. "Pieces" is the everyday word for what the rules call checkers; you will also see them called stones, counters, draughtsmen or men. If you are counting a second-hand set before buying, thirty checkers and a cube are the parts that are actually hard to replace.

How many pieces go on the board at the start?

All thirty. Backgammon has no reserve and nothing is held back — every piece is placed before the first roll, spread over eight of the twenty-four points, four for each player. The other sixteen points start empty.

How do you set up a backgammon board for two players?

Backgammon is always a two-player game, and the two setups are mirror images of each other. Sit opposite your opponent, agree which side the home boards are on — both on the same side, left or right, it only has to match — and each of you places fifteen pieces on your own 24-, 13-, 8- and 6-points. If your stacks face each other in the same pattern, the board is right.

What is the backgammon starting position?

Two checkers on your 24-point, five on your 13-point, three on your 8-point and five on your 6-point. Your opponent mirrors it exactly, so every occupied point faces an identical enemy stack across the board.

Which direction do the checkers move?

Each player moves toward their own home board, so the two players move in opposite directions around the board. White travels from the 24-point down to the 1-point; Black travels the same path the other way.

Does it matter which side the home board is on?

It does not matter whether you both choose the left or the right side, but both home boards must be on the same side of the board. If they are not, the setup is wrong and the two players will be moving the same way round.

Who goes first in backgammon?

Each player rolls a single die. The higher number goes first and plays both dice as the opening move, so the first turn can never be a double. If the numbers are equal, both players roll again.

What is the pip count at the start of a backgammon game?

167 pips for each player. It is the sum of every checker's distance home: two checkers 24 pips away is 48, five at 13 is 65, three at 8 is 24 and five at 6 is 30. Both players start dead level.

Is the backgammon setup the same in the UK and the US?

Yes. The starting position is identical everywhere the standard game is played, and it is the same in tournaments, in casual play and online. Only the variants change it.

Is the starting position the same in every backgammon variant?

No. The 2-5-3-5 position is standard backgammon. Nackgammon starts on 194 pips, Hypergammon gives each player three checkers on 69 pips, and Acey-Deucey starts with an empty board and all fifteen checkers off to the side.

Where does the doubling cube go at the start?

On the bar or beside the board, showing 64. It is not a checker and it never sits on a point. The 64 face means the cube has not been turned yet, so the game is worth one point.

How do I know I set the board up correctly?

Every occupied point should face an identical enemy stack across the board: two against two, five against five, three against three, five against five. If one pair does not match, a stack is on the wrong point.

Which points are empty at the start of a backgammon game?

20 of the 24 points are empty for you at the start. You hold only four points, and just one of them is inside your home board, which is why the opening moves are a race to claim the 5-point and the 4-point.

Do I have to set up the board when playing online?

No. The starting position is dealt automatically, the dice are rolled by the server, and every rule is enforced for you, including the ones that are easy to get wrong, such as having to play the higher die when only one of the two can be played.

Now play a game

Setting up is the easy part; the game itself is where it gets interesting. Play the computer on three levels, invite a friend with a private link, or find a live opponent — free, no signup, and the board is already set up for you.

▶ Play backgammon now

Learn more: the how-to-play walkthrough, the complete backgammon rules, the best opening moves, our strategy guide, and the odds behind every hit.

← Back to the game